I'd put a drawbridge by the lake wall as above, and then a wall grate inside of it (after the drawbridge has been hooked up). When the cistern needs to be filled up again, close the inner drawbridge, then open the outer one, let water fill the tunnel, close the outer drawbridge, check for critters in the water (fish doesn't count), open the inner bridge to get the water through, repeat the number of times needed.ġB.You're using the water to e.g. When the cistern is full, I'd close the outer airlock drawbridge and remove the blocking wall. I'd then let the water flow in and fill the cistern without any worry nasties would get in that way. In the cistern case, I'd brick up the access from the cistern to the fortress before breaching the wall. You can also use a raising drawbridge to secure the upper tunnel. I'd normally do all my cavern activities when the local fauna is benign. If something nasty shows up, you can lock the door to buy you time to brick the breach up on the inside (building destroyers can destroy doors, and are, indeed, attracted to them). The miner should then retreat and you can then order the building of a wall in the upper tunnel to block access from the cavern (try to arrange so the builder ends up on the correct side of the wall. That will remove the wall both at his level and the one below, so the water starts to rush in there. When the airlock is finished and the drawbridges tested (to see they're correctly hooked up and actually are raising rather than retracting), I'd send a miner to channel away the last tile in the upper tunnel. Above the water airlock tunnel I'd dig another tunnel, again, up to, but not through, the wall. ![]() At the "inside" of this tunnel I'd then dig a reservoir that's at least two tiles deep (to avoid getting muddy water). Also, single tile raising drawbridges look the same whether lowered or raised. If you envision any reason you'd want to empty the tunnel in the future, the drawbridges ought to be two tiles long so you can atom smash the water away. one by the lake wall, and one in the other end). I'd install two raising drawbridges in each end of the tunnel (i.e. In this case I'd dig a tunnel up to, but not through, the lake (leaving one tile to breach the gap). You may find my measures too cumbersome for your taste.ġA: You want a well or something similar where you drain water once and then top it up occasionally. Note that I'm a coward, so I try to minimize risk to individual dorfs as well as the fortress. You want to move a reasonably small amount of water elsewhere. You want the water on the same level as the source or below.ģ. ![]() Firstly, I wouldn't use a hatch at all in this case.ġ.
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